Mitch commented on my first Flash post expressing a fear that Flash animation will be detrimental to the craft itself. People use it who don't have a clear understanding of classic principals and it could happen that, over the years, those skills are lost completely.
Others would argue that Flash is just a tool and that it's down to the animator to get the best out of it.
Flash is a tool, yes. But it's a tool for producers - to get volume of product for less money. It's really not a tool for animators because it in no way helps you create better animations. It's all about cutting corners. That helps producers, not animators.
Flash is a tool, yes. But it's a tool for producers - to get volume of product for less money. It's really not a tool for animators because it in no way helps you create better animations. It's all about cutting corners. That helps producers, not animators.
Unless:
A) You're a lazy-ass animator.
B) Or someone who just learned computer skills and call yourself an animator because you can move stuff around.
Or, more positively...
C) A creative person who wants to get an idea out there quickly and easily or a writer who is just happy seeing their script 'illustrated'.
'C' offers a perfectly valid reason to be excited about Flash and similar programmes. But that makes it great for writers and creators and, especially, producers. Not animators.
So to continue with the 'tool' theme because people who argue the merits of Flash often come back to that, Flash isn't a tool in the way that a hammer will help you drive nails into a plank of wood to stick it to another plank of wood. Because a hammer can help you do a far better job at hammering in that nail than you can without it. Flash is more of an instant glue spray - okay, so it won't hold as well as hammering four nails will but it's way quicker. A shortcut. With serious comprimises.
This, ultimately, is bad for animation.
This, ultimately, is bad for animation.
I have worked with Flash animation. I have worked in Flash animation studios. I have seen animation directors have to fight every day against the corner-cutting Flash provides. I've seen animators who were hired on the strength of their traditional animation work for a year on a Flash project and lose the ability to create a strong pose from scratch because they became so used to working in the cut-out Flash method. And, though it may seem ridiculous to some, I've seen people like that guy above hired because sometimes it's quicker just to get someone who already knows the programme.
I've also seen directors love that they can keep their crew close to them and keep the creative process alive all the way through.
But the sacrifices are great and, even then, I don't think that will last all that long.