Showing posts with label Flipping Pages. Show all posts
Showing posts with label Flipping Pages. Show all posts

Thursday, February 28, 2008

Graphics tablets, flipping and doodling

Andy gave me a trick in the comments section of my last post - if I map the timeline scroll commands to a slide bar on the graphics tablet (I'm using my new Cintiq), I can approximate the whole paper flipping thing.

So far, it's actually not bad. It's not paper. But it's not bad.

Where it falls down is in the level of control and speed. Animators can (and do) flip so fast you sometimes won't know what they are looking at. They also don't always flip their drawings in sequential order, something almost impossible with a tablet/timeline setup.

But, hey, it's better than not having it at all, right?

Although, part of me is really wondering if we're moving to computers just for the hell of it. I mean, when it comes to more traditional style animation, where your paper flipping skills really come into play, why move from a system that works to a system that doesn't work as well? To satisfy producers? I don't know.


Murray Bain, however, of renowned Copernicus animation studio - something that more than qualifies him as an expert in the field - made an excellent point: old WB guys pegged their drawings on the top (as did most animators in the early days) and so it was more about the drawing than that rolling 'animating in motion' that I was talking about in my last post. His comment is worth reading and, you know, he's absolutely right.

There are extremes of timing in the old Warner cartoons that perhaps would have gone against instinct if they were using the 'flip like a crazy person' method that I was trained in and became pure habit (I flip single drawings and don't even notice I'm doing it).

But, as Murray points out, there's a fluidity that came with the bottom-peg switch that I don't think could have happened without the flipping or rolling. I've had the pleasure of seeing Glen Keane work many, many years ago. His drawings were loose, each one just looking like a sweeping line of action and his paper was fraying at the edges from excessive flipping but the movement was just beautiful once it hit that line tester.

Those were the days when I was young enough to be inspired and had the energy and drive that has long since left me. But, hey, I think the reason I'm beginning to think about these things again is that I may, just maybe, be getting a little bit of my love for animation back. Just a little. A tiny shred. The littlest of little morsels.


Anyway, I've been getting to know my new Cintiq and it's a lot of fun. Much, much better than the plain ol' Wacom because you're actually drawing where you're looking. It doesn't have the resistance of paper and I'm having some control issues but I'm getting a bit better at it and I'm enjoying it. It does have a lot of potential and, importantly, it's much cleaner than pencils, paints and so on. No more shiny graphite hands, endless washing and then heavy-duty hand cream.

I have sensitive hands.

Here's something I knocked up on my Cintiq, following my Spambots encounter:



It's me, saving Planet Doom, a place I hate but it has sexy blue chicks. Like a grown up Smurfette. Yeah, it's scrappy but what the hell.

As I write this, I'm the first person in the studio this morning and, just passing someones desk and noticing what they're working on, I've spotted one massive breakdown in communication. It's going to be an interesting, if frustrating, day.

Tuesday, February 26, 2008

The importance of flipping pages


This is a post for the animators out there. I can pretty much guarantee anyone else will be bored silly. Way more bored than you'd usually be browsing my crappy blog.

Flipping Paper. Pages. Rolling. Whatever. You know what I'm talking about.

In my rather humble opinion, page flipping is one of the most important developments in the history of animation. Animation is drawing, sure. It's about character, sure. But it's not about individual drawings, individual character.

Animation is movement.

Flipping pages allows a 2D animator to animate in motion. It's not just a tool for testing those drawings of yours. Really good animators I've seen flip constantly, instinctively, and they draw while flipping. Because they are drawing in motion - they aren't drawing static images. It's like animating in real-time. They are feeling the movement. It's an artistic thing in that it bypasses the intellectual in a way. And, yeah, I'd say it's important. I've seen excellent animators whose actual drawing skills aren't up to par. But what they do have is movement and, more importantly, timing.

Fixing up the drawings? Assistants can do that. Probably better than many animators.

But an assistant can't fix bad movement and timing.

Movement and timing is something you feel. It's a slightly different way of thinking and not everyone has it but, when you flip pages, it can get you to feel that movement and timing. You're seeing things as you draw - not just the drawings, but the movement. And, as we've established, that's what animation is.

As I'm moving into Flash and these newfangled gadgets you crazy kids are calling "computers", I find that there is no software equivalent. Yeah, there's this onion skinning thing where you can see the images much as you would on a lightbox but that only allows you to plot your drawings on an intellectual level. You can't animate while feeling that movement. It's now an entirely disconnected process. You can scroll along the timeline to test the movement but that's not the same as animating in motion.

So animators must become scientists and not artists. Without being able to feel the movement, you must resort to a clinical evaluation of where the next drawing or pose should be.

This, in my opinion, is a real problem. How do we get the page flipping back? Is animation becoming a science and not an art?