Well that didn't last long. The director seems to have 'spoken to' the producer and things are a little more realistic today. That's nice.
I picture it to be something like when Kirk and Spock had to fight each other to the death. That image defines the director/producer relationship.
There should be some kind of public register for animation companies that provides a sample of the style they currently work with and a seconds-per-day figure, so that animators can know if they're just slow, or having the piss pulled out of them.
Are people paid per second any more? We're on salary but, back in the day, I was paid on footage (does anyone use the term 'footage' any more?). I was a really fast 2D animator back in the day - I spent quite a while figuring out what I wanted to do with the scene, then I bailed it down as quick as I possibly could. It's how I got things to flow. I flipped like crazy and pretty much tried to animate in real time. My pages were a mess by the end and clean-up people hated me but animation directors and clients were usually happy with the results.
So one particular job, a feature in Europe that nobody will have ever heard of, was being paid on footage. Really, really well paid. So, not doing the clever thing and trying to amass as much cash as possible, I worked out that I could work from 10am to 4pm, with a big chunk off for lunch, and still make a really good wage. So I did.
Those were good days.